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GOM Rule on Number of Rounds

gom gomrules race to 5 race to 3

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Poll: Only two guilds have joined the Guild of the Month (GOM). (40 member(s) have cast votes)

Choose between the two and please give us your reason why.

  1. Retain the number of rounds. Race to 3 final match. (Current) (23 votes [57.50%] - View)

    Percentage of vote: 57.50%

  2. Increase the number of rounds. Race to 5 final match. (ONLY WHEN 2 GUILDS PARTICIPATED) (17 votes [42.50%] - View)

    Percentage of vote: 42.50%

Vote

#21
Ken

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kung aabot ng 4-4 yan sobrang tagal niyan tapos 9.30 start ? hmmmm ano oras matatapos yan ?

i consider din naman natin yung ibang players na nag rerent sa shop  /no1

BTW there's a nationwide curfew on minors .... another thing to consider , mejo madami din tayo minor na players =)

 

Same din naman halos ang duration nyan lets say 4 guilds ang makapasok, with race to 2 sa semis and race to 3 sa finals at ilang match ups mangyayari. Same lang yan kung 2 guilds lang tapos race to 5. Para lang maging mas mahaba ang labanan nila so mas enjoy mga tao para hindi sila mabitin kasi direcho finals na eh wala nang semis so kulang sa labanan kumbaga.

 

Race to 2 (semis)

Race to 3 (finals)
TOTAL: 5 wins din yan.

 

Same effect diba sa pag 4 guilds ang kasali.

 

"KUNG" merong 4 guild na mag paparticipate , ilang months na po ba huling meron nag participate na 4 guilds  ??? un nga race to 3 inaabot minsan ng 11-12 midnight , what more kung kumpleto diba ?? 

 

 

If I remember correctly, meron tayong mga GOM nights na smooth lang na wala pang 1 hour. Parang dumaan lang bigla. Minsan may mga unforeseen events lang talaga na hindi gusto ng lahat na nangyayari kaya tumatagal. (Like connection problems) Pero kita naman natin na may mga solusyon na ginagawa para dito.

 

 

 

Atsaka ang tagal ng race to 3 yan bakit ngayon niyo lang yan napag-isipan? Bakit naman last month?Yuno vs. Payon vs. LP ang naglabanan, pero bakit race to 3 parin ang finals? Masyadong matagal ang race to 5. 

 

 

Then to all pala. PLEASE NOTE: Yung proposal is kapag 2 guilds lang ang nagparticipate. 2 GUILDS. Kapag 3-4 guilds ang nagparticipate, 3 rounds pa rin ang finals.


Edited by Ken, 09 August 2016 - 01:21 AM.


#22
Pendalf

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kung aabot ng 4-4 yan sobrang tagal niyan tapos 9.30 start ? hmmmm ano oras matatapos yan ?

i consider din naman natin yung ibang players na nag rerent sa shop  /no1

BTW there's a nationwide curfew on minors .... another thing to consider , mejo madami din tayo minor na players =)

 

Same din naman halos ang duration nyan lets say 4 guilds ang makapasok, with race to 2 sa semis and race to 3 sa finals at ilang match ups mangyayari. Same lang yan kung 2 guilds lang tapos race to 5. Para lang maging mas mahaba ang labanan nila so mas enjoy mga tao para hindi sila mabitin kasi direcho finals na eh wala nang semis so kulang sa labanan kumbaga.

 

Race to 2 (semis)

Race to 3 (finals)
TOTAL: 5 wins din yan.

 

Same effect diba sa pag 4 guilds ang kasali.

 

"KUNG" merong 4 guild na mag paparticipate , ilang months na po ba huling meron nag participate na 4 guilds  ??? un nga race to 3 inaabot minsan ng 11-12 midnight , what more kung kumpleto diba ?? 

 

 

If I remember correctly, meron tayong mga GOM nights na smooth lang na wala pang 1 hour. Parang dumaan lang bigla. Minsan may mga unforeseen events lang talaga na hindi gusto ng lahat na nangyayari kaya tumatagal. (Like connection problems) Pero kita naman natin na may mga solusyon na ginagawa para dito.

 

 

 

Atsaka ang tagal ng race to 3 yan bakit ngayon niyo lang yan napag-isipan? Bakit naman last month?Yuno vs. Payon vs. LP ang naglabanan, pero bakit race to 3 parin ang finals? Masyadong matagal ang race to 5. 

 

 

Then to all pala. PLEASE NOTE: Yung proposal is kapag 2 guilds lang ang nagparticipate. 2 GUILDS. Kapag 3-4 guilds ang nagparticipate, 3 rounds pa rin ang finals.

 

 

Correct. Hindi pwede gawing focal point ang nangyare last GOM na inabot ng matagal. Dahil alam naman ng lahat na may disconnections na naganap that casued the sudden extensions. 
 

Kapag walang laban na nagaganap ang daming reklamo. Ngayon naman na binibigyan ng clash/challenge panay naman ang tutol. Labo ah.. tsk tsk tsk



#23
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Mag vote nalang po kayo and explain your side.

 

 

Ako vote ko #2:
Increase the number of rounds. Race to 5 final match. (ONLY IF 2 GUILDS PATICIPATED)

 

Isipin nyo same lang din ang tinatagal nyan sa if 4 guilds ang kasali as based sa statistics na ginawa ni Ken:
 

 

Kung may 4 participating guilds (current setup), merong at least 7 and at most 11 rounds.

Kung may 3 participating guilds (current setup), merong at least 7 and at most 10 rounds.

Kung may 2 participating guilds (current setup), merong at least 3 and at most 5 rounds.

Kung may 2 participating guilds (proposed setup), merong at least 5 and at most 9 rounds.

for the whole GOM night.


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#24
gelotxkie

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i voted the same rule na race to 3 lang dahil 2 guilds lang naman talaga lage ang naglalaban sa GOM/ set aside yung magiging apat ang contender aminin na naten matagal ng wala yon dahil puro Alliance lang naman ginagawa ng mga SP kaya nevertheless 2 guilds yan lage. Just my own point. no flames intended 



#25
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Race to 3 lang. Dumadayo pa ako ng shop makapag GOM lang. Yun lang.

#26
Survetes

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Race to 3. Poll natin to sa facebook. Nangyayari may mga forum account lang nag dedecide tapos nag sabi pa tayo we want hear the voice of the people.

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#27
user_name

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Race to 3.

 

Thank you! 



#28
jing731

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race to 2 lang pow

#29
KentVincent

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Race to 5. mas masaya kasi kapag maraming laban :D hehe


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#30
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Sa ngayon lamang ang race to 3.

 

We shall decide within a few days.



#31
* Pillows *

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I go for Race to 3. Point ko lang is yung unexpected disconnection from the server. Na hindi talaga maiiwasan. Sometimes it leads to a complaint na mas nagpapatagal ng delay since both participating Guilds is aspiring for the prestigious Helm. Tama din yung mga ibang nauna mag comment. It's a 76 vs 76. Hindi basta basta 7 vs 7 unlike sa Mwm na limited players lang. Let's consider na hindi lahat e kayang tumagal hanggang 12mn. And lastly may point din yung nangyare last GOM. Race to 3 palang inabot na ng 11:30pm at may mga nagrereklamo na kasi ang tagal. What more kung gagawin pa itong Race to 5. Then imagine it's 4-4 on score. Baka hindi lang 12mn abutin.
No flames intended it's just my own opinion.

 


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#32
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+ 1 po for race to 3.

 

Hindi po ito basta bastang War na nararanasan niyo umaga hapon gabi madaling araw.

Hindi rin naman lahat eh naka #MyROisLife. I-consider din naten ang oras ng ibang tao. Hindi lahat pwedeng magpaabot ng madaling araw. Saming GMs okay lang magpa late pero guys, hindi lahat walang pasok ng Sunday, hindi lahat may kanya-kanyang PC para makapag laro at hindi lahat may magandang net kaya dumadayo pa ng shop at lalong hindi lahat ng shop ay 24/7. Let's always think of the possibilities, hindi pwedeng "gusto" lang. And for sure hindi niyo naman hahayaang maging mabilis lang ang laban dahil pinag handaan niyo yan.

 

 

#MabuhayMyRO!  /lv  /flag /heh


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#33
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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

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Edited by Survetes, 17 August 2016 - 11:29 PM.

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#34
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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

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Hmm possible din ito, Guild Clash Event.



#35
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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

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Hmm possible din ito, Guild Clash Event.

 

+1 For a Guild Clash Event. I like the idea. Although I suggest to make it 30-40 players every Saturday after WOE, so that we can have an event to look forward to on that day. Same as how our TGOW works. Because, it's kinda hard to organize players of about 15-20 in a morning/midnight setup.


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#36
Ken

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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

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Hmm possible din ito, Guild Clash Event.

 

+1 For a Guild Clash Event. I like the idea. Although I suggest to make it 30-40 players every Saturday after WOE, so that we can have an event to look forward to on that day. Same as how our TGOW works. Because, it's kinda hard to organize players of about 15-20 in a morning/midnight setup.

 

 

Kaso every Saturday night, busy yung GM's natin sa main events such as MWM and No. 1 PK.



#37
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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

Sent from my SM-G935F using Tapatalk

 

Hmm possible din ito, Guild Clash Event.

 

+1 For a Guild Clash Event. I like the idea. Although I suggest to make it 30-40 players every Saturday after WOE, so that we can have an event to look forward to on that day. Same as how our TGOW works. Because, it's kinda hard to organize players of about 15-20 in a morning/midnight setup.

 

 

Kaso every Saturday night, busy yung GM's natin sa main events such as MWM and No. 1 PK.

 

 

Give suggestions ng days na gawin ang Guild Clash Event.

 

 

 

@ Topic

 

Mukhang leading ang RACE TO 3 even for 2 contending guilds on GOM night. Maybe we shall still retain what we have right now (race to 3).



#38
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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

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Hmm possible din ito, Guild Clash Event.
+1 For a Guild Clash Event. I like the idea. Although I suggest to make it 30-40 players every Saturday after WOE, so that we can have an event to look forward to on that day. Same as how our TGOW works. Because, it's kinda hard to organize players of about 15-20 in a morning/midnight setup.

Kaso every Saturday night, busy yung GM's natin sa main events such as MWM and No. 1 PK.

Give suggestions ng days na gawin ang Guild Clash Event.



@ Topic

Mukhang leading ang RACE TO 3 even for 2 contending guilds on GOM night. Maybe we shall still retain what we have right now (race to 3).
For Guild Clash Events. Mas ok siguro (Guild Battle Royale) na name about the timings I suggest 1pm afternoon ng weekends since peak hours na din yun madami na ding players niyan.

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#39
Pendalf

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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

Sent from my SM-G935F using Tapatalk

 

Hmm possible din ito, Guild Clash Event.

 

+1 For a Guild Clash Event. I like the idea. Although I suggest to make it 30-40 players every Saturday after WOE, so that we can have an event to look forward to on that day. Same as how our TGOW works. Because, it's kinda hard to organize players of about 15-20 in a morning/midnight setup.

 

 

Kaso every Saturday night, busy yung GM's natin sa main events such as MWM and No. 1 PK.

 

 

Give suggestions ng days na gawin ang Guild Clash Event.

 

 

 

@ Topic

 

Mukhang leading ang RACE TO 3 even for 2 contending guilds on GOM night. Maybe we shall still retain what we have right now (race to 3).

 

 

Please consider that almost all the main events are held on a Saturday.. AFAIK, 1 Saturday per month lang nababakante ang mga GM's and that's considered their rest/vacay day... 


Edited by Pendalf, 18 August 2016 - 11:09 PM.

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#40
Survetes

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If we want to maximize GOM event, Mas ok kung mag isip tayo kung paano mag grow yung player count kesa revisions ng mechanics much better to leave that behind pero we can option out to have Guild Clash Event same as GOM mechanics pero mas konti ang prefered number of players more likely mga 15 20 players per guild tapos same time instance ng WAR events.( morning/midnight)

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Hmm possible din ito, Guild Clash Event.
+1 For a Guild Clash Event. I like the idea. Although I suggest to make it 30-40 players every Saturday after WOE, so that we can have an event to look forward to on that day. Same as how our TGOW works. Because, it's kinda hard to organize players of about 15-20 in a morning/midnight setup.

Kaso every Saturday night, busy yung GM's natin sa main events such as MWM and No. 1 PK.

Give suggestions ng days na gawin ang Guild Clash Event.



@ Topic

Mukhang leading ang RACE TO 3 even for 2 contending guilds on GOM night. Maybe we shall still retain what we have right now (race to 3).

Please consider that almost all the main events are held on a Saturday.. AFAIK, 1 Saturday per month lang nababakante ang mga GM's and that's considered their rest/vacay day...
Then let's have it whenever someone is free. Regarding your concern with the GM's current event hosting load I would suggest for you guys to revisit their capacity work load if ever this event will be rolled out.

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